![]() ![]() Overall, I have an impression that there was some pretentious team or maybe even a single person who is an artist and maybe an amateur writer. It would just need more meat to have a greater long-term appeal. with just 3 characters that the player controls and a not-too-large selection of enemies, the game gets repetitive fairly quickly. you can't see the range of your pistols, or enemies' ranges. important hints are lacking from the GUI, e.g. ![]() It's not fun, and the only thing you know for sure is that their writer probably has very high opinion of themselves and wasn't fired because they are one of the owners of the project or a relative/wife/lover of the owner etc. It's like trying to get any sense from ramblings of a guy in a nuthouse. There is some "Mother", then some "Veil", it's 1897, then 1929, then there are some plague doctors, many words are capitalized (like they have some special meaning) etc. Not only everything has weird names (and you essentially have to create a renaming map in your head) but also it's all presented in a convoluted manner. In a similar way, the story is incomprehensible. The tutorial is way too hasty, not giving you any time to understand what's happening. ![]() Though I'd probably prefer the usual save/load system and an optional iron man mode which experienced players could try as a challenge Bad: - the game starts as a cryptic mess and would turn off many players instantly - so I'd guess they have lots of refunds. I guess it's still a better system than just normal permadeath. While this looks good in theory, it essentially means you'd replay stuff over and over until the game becomes simple enough because of the accumulated booosts (and you've learnt it enough) to beat it. This all provides an interesting core system to play with So-so: - it uses permadeath, but after each failed run you get slight boosts. Also, attacks can have a delay until they are actually performed and can be interrupted. It's not very unique (Disciples 1 and 2 used this, and also newer games like Conquistadors and Vikings) however here you can push enemies backwards in the timeline with some abilities, delaying their turn. Obviously, development of this game was done with an artists as lead - instead of turns it uses initiative of units. I must say, its limited color scheme (only red and shades of gray) felt somewhat low-budget at first, but the stylish animations, semi-erotic models and overall feel quickly convince you that it's just "Art" with a capital A. I must say, its limited color scheme An artsy TBS which is just too unapproachable and in the end lacks meat. … ExpandĪn artsy TBS which is just too unapproachable and in the end lacks meat. Othercide invites you in a ethereal monochromatic dimension with only dashes of crimson red where your worst nightmares come to life. you decide to sacrifice your Daughter! Make dramatic choices and endure with your Daughters traumatic experiences which will make them stronger or weaker. But choose wisely as once implemented, you can't take them back, unless. A limited number of these bonuses can be implemented to your skills to boost their stats. Level up, unlock new skills and collect memories from the death of your enemies. With roguelite features, deadly missions, limited resources and permanent death, there is no room for errors. Prepare to suffer and face close calls in our terrifying and ruthless universe. Using the Initiative Sequence System and unique set of skills, you will be able to interrupt an enemy attack, plan a delayed action that will be triggered later on in the timeline and use reaction skill to respond to any threat. Experience dynamic turn-based combat and a new way to anticipate enemy movements to perform a flawless tactical plan. Enter a brutal world under assault from terrifying creatures from another dimension, hold back the tide with limited resources and endure brutal conditions in visually stunning world. Enter a brutal world under assault from terrifying creatures from another dimension, hold back the tide with limited Othercide is a horror-themed turn-based strategy game where the lore and game mechanics are tightly intertwined to deliver a twisted, dark and challenging experience. Summary: Othercide is a horror-themed turn-based strategy game where the lore and game mechanics are tightly intertwined to deliver a twisted, dark and challenging experience. ![]()
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